Spell
NormalDefense of the Temple
Archetype:
Temple of the Kings
View:
348
Fusion Summon 1 EARTH Fusion Monster from your Extra Deck, using monsters from your hand or field. If you use a monster you control that mentions "Temple of the Kings", you can also use face-up monsters your opponent controls as material. If you control "Temple of the Kings": You can banish this card from your GY; add 1 "Dangers of the Divine" from your Deck to your hand. You can only use this effect of "Defense of the Temple" once per turn.
Defense of the Temple — Power Evaluation
Final Score: 56 ± 8 · Confidence: Medium
- Intrinsic: 54 · Deck: 57 · Meta: provisional
- Primary role: Starter / Combo enabler · Secondary: Searcher/Tutor
Why it scores here
The card's main value is converting two or more hand or field monsters into one EARTH Fusion Monster from the Extra Deck, which gives it a real starter role. Its GY banish adds one card from the Deck, which is a clean card-neutral search, but only while you control a "Temple of the Kings" card and only once per turn. It is a Spell, so it cannot serve as material, and it has no interaction beyond the conditional use of an opponent's face-up monsters as material. The 288-deck presence confirms the card is live in its archetype homes, but that frequency is not scored as power; the absence of any combo boards keeps the combo axis text-inferred and the score moderate.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Present in all 288 sampled decks at about 1.23 copies, which shows it is reliably live in its homes, but no combo starts or searches confirm how it is reached (observed). |
| Combo & Conversion | 55 | The text converts several hand or field monsters into one EARTH Fusion Monster, a fair board from a realistic start, but with zero recorded combo boards this is text-only inference (inferred). |
| Resource Economy | 60 | The Fusion Summon costs the materials it uses, while the GY banish gains one Deck card at no hand cost, so the card is neutral to mildly positive in advantage (inferred). |
| Effect & Interaction | 30 | No negation or removal; the only interaction is the conditional use of opponent face-up monsters as Fusion material when a Temple-mentioned monster is used (verified). |
| Material Utility | 5 | It is a Spell Card and cannot be used as material, so this axis is near the floor (verified). |
| Resilience & Flexibility | 45 | A single negate on the Spell ends the Fusion Summon, and only the GY banish offers a later recovery route (inferred). |
| Deck-Building Efficiency | 55 | One copy per deck on average, with no garnet or lock, but the GY search depends on the Temple of the Kings archetype, a mild restriction (observed). |
Calculation
Weight profile: 0.7 Starter + 0.3 Searcher. Intrinsic ≈ 54, Deck ≈ 57, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Converts several hand or field monsters into one EARTH Fusion Monster from the Extra Deck
- GY banish adds a card from the Deck with no hand cost, a clean card-neutral search
- Present in all 288 sampled decks, so it is reliably accessible in its archetype homes
Weaknesses
- Spell Card with no material value
- Fusion Summon needs an EARTH Fusion Monster in the Extra Deck
- GY search requires a "Temple of the Kings" card you control and is once per turn
- No interaction beyond conditional opponent-monster material
Counters / choke points
- A negate on the Spell ends the Fusion Summon (inferred from card type)
- Monsters that use the Spell's material also disappear if the Fusion is stopped (inferred)
Best use
Starter / Fusion enabler with a GY search. Decks: Temple of the Kings, Apophis. Suggested copies: 1.
Evidence & gaps
- Verified: Spell Card with EARTH Fusion Summon from Extra Deck using hand or field monsters (card text); GY banish adds 1 Dangers of the Divine from Deck, requires controlling Temple of the Kings, once per turn (card text); Present in 288 of 288 sampled decks, avg 1.23 copies (deck stat)
- Observed: Gameplay type 7 accounts for 87.8% of decks (deck stat); Partners such as Apophis and Temple of the Kings co-occur in nearly all decks (deck stat)
- Inferred: Starter role from text, since no combo boards support it; Negation of the Spell ends the Fusion Summon (card type)
- Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only






